Bokeh Game Studio has announced that they have brought Akira Yamaoka into their studio to work on Slitterhead.
Akira Yamaoka Joins Bokeh Game Studio
A recent video from Bokeh Game Studio has detailed how Akira Yamaoka joined them to work on Slitterhead.
Yamaoka discusses his first experience working with Keiichiro Toyama on the first Silent Hill game and how he feels Toyama has been Yamaoka's “creative savior” during his early years working in the game industry.
Yamaoka talked about how he got interested in working on games after Toyama first approached him. He felt like he was “the only one who could do it” because of his experience with Toyama.
Throughout the video, Yamaoka talks about his creative process when making music. Not just for Slitterhead, but how the process affected his innovative style.
Yamaoka also emphasizes the methodology for creating game soundtracks that resonate with the visuals presented to players while emphasizing the sense of “inequalities” he uses to understand the fear within players.
Description of Slitterhead
Through The Game Awards 2021, the trailer for the Bokeh Game Studio game shows locations located in Asia. After that, various people's heads suddenly turned into disgusting creatures.
We'll likely be playing as someone battling the transformed skeleton monster earlier, though it's hard to say since the game is still in early development.
Through the Bokeh Game Studio Twitter account, Keiichiro Toyama, the studio's CEO, said it was too early to "reveal more details about the game". Toyama advises his fans to use their imaginations for things to come.
Toyama later added that Slitterhead would still take some development time before the announcement of its release date. For now, they will be announcing the employees of Bokeh Game Studio and how the production of the game is going.
But some time ago, through an interview with IGN Japan, Bokeh Game Studio had targeted Slitterhead for release in 2023. For now, we'll just have to wait for the official announcement from Bokeh Game Studio.
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